Sunday, September 30, 2012

Friday, September 21, 2012

Jiro Dreams of Sushi

I just finished watching one of the best movies I've ever seen. "Jiro Dreams of Sushi" is a documentary about the world's greatest sushi chef, about the cost and joy of striving for perfection in one's chosen craft. It's rare that I see a movie with a message which rocks me to my very core, but this is one of them. I wholeheartedly recommend "Jiro Dreams of Sushi" to all of you who wish to improve at what you do.

While I'm on the subject, here are a few movies I've seen this year I would like to recommend:

Paths of Glory (1957)
Yojimbo ( 1961)
13 Assassins (2010)
Lawrence of Arabia (1962)
Rope (1948)
Let's Get Lost (1988)
Bird (1988)
Le Samourai (1968)
District 9 (2009)

Thursday, September 20, 2012

Gameloft Redsteam

Hey guys! Wow, two weeks since last time. Having gone freelance full time, I've been getting some client work, and it's taking most of my time and attention.

Today I'd like to share some artwork I did while working at Redsteam. Say what you will about gameloft's pragmatism, at least they spend a proportinally large part of their resources at producing great graphics. Galaxy city is out now, though I think it's called Cosmic Conquest (?). They changed the art direction, so none of my art is in it literally, but I think they retained the design and the spirit overall. I was asked to use lines as well as rendered form. I had a lot of fun with that project. As always, I was led by the eminent art Director Arnaud Simon Laforest, the best professional working relationship I've had so far in my career. My task was to define the style, and provide in game graphics of missiongivers.

Another game which I enjoyed immensely working on was a newly announced MOBA game called Heroes of Order and Chaos. I designed four characters for this game, and one of them has been used in promo-material, so it's safe to show to ya'll. 

Here are the options we would send the producers of a game to pick from. In this case, they went for B, my personal favorite was A. 

These are sketches I would show my art director. He understood the meaning of a thumbnail sketch, and would tell me which direction he wanted me to go in. As more artwork from this game gets released, I'll show you.


Thursday, September 6, 2012

Crimson Claw

Between posts I sometimes come up with what I perceive to be clever things to say, but then as the time comes to make a new post, my mind goes blank... Anyway, here's a character, she fights and stuff.

Tuesday, September 4, 2012

Von Erebus, Round 2!

Exaggerating shapes, top down lighting, simplifying the statement

Sunday, September 2, 2012

Justin, again....

I've decided to go in a more cartoon animated direction. Thinking in almost graphic shapes. I hope this will be my final iteration :D