torsdagen den 28:e juni 2012

More beasts!

Yup. Done.



Also :) 




And the most beautiful game ever made (don't mind the commentary): 


And maybe this:

onsdagen den 27:e juni 2012

Beast and Brawl

Working on it :D Don't want to render these further as I'm trying to put the drawing in the spotlight. Three more to go.


Of course for a game similar to this ;p (One of the best games of all time!!!)


onsdagen den 13:e juni 2012

Rough Sketches

Here are some more animal characters dudes. Using Bristol paper, with 0.7 orange color Eno mechanical pencil with a kneaded eraser for underdrawing, and then a regular HB pencil for final lines. The kneaded eraser works like opacity in photoshop :D


söndagen den 10:e juni 2012

Behind the Scenes

I've learned to become more patient with my designs since when I started drawing. I used to think what would define me as a good designer was how easy it would be. It seems to be the other way around, I've never found design as difficult as I do now. There are so many factors to consider. Color composition, shape design, straight vs curve,  readable silhouette,  weight, spacing of parts, anatomy, functionality, uniqueness, technical aspects of final format, story, mood, attitude, appeal etc.  Arriving at a drawing I like is damn frustrating, and takes many attempts, and still, when I look back at the final result in retrospect, there's always something that could be done better. I think one of the hardest things is to accept that I'll probably fail, but still dive into each drawing with passion and the hope that it will turn out alright. If I don't invest, the drawing is doomed from the start. Well, here are a few attempts.